Building a Rhythm Game in S&box
I've been working on Crowd Surfers, a 3D rhythm game built in S&box. The biggest challenge so far has been implementing tight audio-visual synchronization for the note highway system.
The key insight was to decouple the visual rendering from the audio timing - using a dedicated AudioTimeline class that handles precision timing while the visual notes interpolate smoothly at the render framerate.
More details coming soon as I continue development!